feat: 添加认证、日志、响应等基础中间件与服务

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unclesam committed 2026-07-07 21:21:33 +08:00
1 parent 16a9f64109
commit 329a22f0b1
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@@ -4,6 +4,7 @@ package ent
import (
"EnGin/internal/ent/predicate"
"EnGin/internal/ent/role"
"EnGin/internal/ent/user"
"context"
"errors"
@@ -24,9 +25,483 @@ const (
OpUpdateOne = ent.OpUpdateOne
// Node types.
TypeRole = "Role"
TypeUser = "User"
)
// RoleMutation represents an operation that mutates the Role nodes in the graph.
type RoleMutation struct {
config
op Op
typ string
id *int
code *string
name *string
clearedFields map[string]struct{}
users map[int]struct{}
removedusers map[int]struct{}
clearedusers bool
done bool
oldValue func(context.Context) (*Role, error)
predicates []predicate.Role
}
var _ ent.Mutation = (*RoleMutation)(nil)
// roleOption allows management of the mutation configuration using functional options.
type roleOption func(*RoleMutation)
// newRoleMutation creates new mutation for the Role entity.
func newRoleMutation(c config, op Op, opts ...roleOption) *RoleMutation {
m := &RoleMutation{
config: c,
op: op,
typ: TypeRole,
clearedFields: make(map[string]struct{}),
}
for _, opt := range opts {
opt(m)
}
return m
}
// withRoleID sets the ID field of the mutation.
func withRoleID(id int) roleOption {
return func(m *RoleMutation) {
var (
err error
once sync.Once
value *Role
)
m.oldValue = func(ctx context.Context) (*Role, error) {
once.Do(func() {
if m.done {
err = errors.New("querying old values post mutation is not allowed")
} else {
value, err = m.Client().Role.Get(ctx, id)
}
})
return value, err
}
m.id = &id
}
}
// withRole sets the old Role of the mutation.
func withRole(node *Role) roleOption {
return func(m *RoleMutation) {
m.oldValue = func(context.Context) (*Role, error) {
return node, nil
}
m.id = &node.ID
}
}
// Client returns a new `ent.Client` from the mutation. If the mutation was
// executed in a transaction (ent.Tx), a transactional client is returned.
func (m RoleMutation) Client() *Client {
client := &Client{config: m.config}
client.init()
return client
}
// Tx returns an `ent.Tx` for mutations that were executed in transactions;
// it returns an error otherwise.
func (m RoleMutation) Tx() (*Tx, error) {
if _, ok := m.driver.(*txDriver); !ok {
return nil, errors.New("ent: mutation is not running in a transaction")
}
tx := &Tx{config: m.config}
tx.init()
return tx, nil
}
// ID returns the ID value in the mutation. Note that the ID is only available
// if it was provided to the builder or after it was returned from the database.
func (m *RoleMutation) ID() (id int, exists bool) {
if m.id == nil {
return
}
return *m.id, true
}
// IDs queries the database and returns the entity ids that match the mutation's predicate.
// That means, if the mutation is applied within a transaction with an isolation level such
// as sql.LevelSerializable, the returned ids match the ids of the rows that will be updated
// or updated by the mutation.
func (m *RoleMutation) IDs(ctx context.Context) ([]int, error) {
switch {
case m.op.Is(OpUpdateOne | OpDeleteOne):
id, exists := m.ID()
if exists {
return []int{id}, nil
}
fallthrough
case m.op.Is(OpUpdate | OpDelete):
return m.Client().Role.Query().Where(m.predicates...).IDs(ctx)
default:
return nil, fmt.Errorf("IDs is not allowed on %s operations", m.op)
}
}
// SetCode sets the "code" field.
func (m *RoleMutation) SetCode(s string) {
m.code = &s
}
// Code returns the value of the "code" field in the mutation.
func (m *RoleMutation) Code() (r string, exists bool) {
v := m.code
if v == nil {
return
}
return *v, true
}
// OldCode returns the old "code" field's value of the Role entity.
// If the Role object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *RoleMutation) OldCode(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldCode is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldCode requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldCode: %w", err)
}
return oldValue.Code, nil
}
// ResetCode resets all changes to the "code" field.
func (m *RoleMutation) ResetCode() {
m.code = nil
}
// SetName sets the "name" field.
func (m *RoleMutation) SetName(s string) {
m.name = &s
}
// Name returns the value of the "name" field in the mutation.
func (m *RoleMutation) Name() (r string, exists bool) {
v := m.name
if v == nil {
return
}
return *v, true
}
// OldName returns the old "name" field's value of the Role entity.
// If the Role object wasn't provided to the builder, the object is fetched from the database.
// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
func (m *RoleMutation) OldName(ctx context.Context) (v string, err error) {
if !m.op.Is(OpUpdateOne) {
return v, errors.New("OldName is only allowed on UpdateOne operations")
}
if m.id == nil || m.oldValue == nil {
return v, errors.New("OldName requires an ID field in the mutation")
}
oldValue, err := m.oldValue(ctx)
if err != nil {
return v, fmt.Errorf("querying old value for OldName: %w", err)
}
return oldValue.Name, nil
}
// ResetName resets all changes to the "name" field.
func (m *RoleMutation) ResetName() {
m.name = nil
}
// AddUserIDs adds the "users" edge to the User entity by ids.
func (m *RoleMutation) AddUserIDs(ids ...int) {
if m.users == nil {
m.users = make(map[int]struct{})
}
for i := range ids {
m.users[ids[i]] = struct{}{}
}
}
// ClearUsers clears the "users" edge to the User entity.
func (m *RoleMutation) ClearUsers() {
m.clearedusers = true
}
// UsersCleared reports if the "users" edge to the User entity was cleared.
func (m *RoleMutation) UsersCleared() bool {
return m.clearedusers
}
// RemoveUserIDs removes the "users" edge to the User entity by IDs.
func (m *RoleMutation) RemoveUserIDs(ids ...int) {
if m.removedusers == nil {
m.removedusers = make(map[int]struct{})
}
for i := range ids {
delete(m.users, ids[i])
m.removedusers[ids[i]] = struct{}{}
}
}
// RemovedUsers returns the removed IDs of the "users" edge to the User entity.
func (m *RoleMutation) RemovedUsersIDs() (ids []int) {
for id := range m.removedusers {
ids = append(ids, id)
}
return
}
// UsersIDs returns the "users" edge IDs in the mutation.
func (m *RoleMutation) UsersIDs() (ids []int) {
for id := range m.users {
ids = append(ids, id)
}
return
}
// ResetUsers resets all changes to the "users" edge.
func (m *RoleMutation) ResetUsers() {
m.users = nil
m.clearedusers = false
m.removedusers = nil
}
// Where appends a list predicates to the RoleMutation builder.
func (m *RoleMutation) Where(ps ...predicate.Role) {
m.predicates = append(m.predicates, ps...)
}
// WhereP appends storage-level predicates to the RoleMutation builder. Using this method,
// users can use type-assertion to append predicates that do not depend on any generated package.
func (m *RoleMutation) WhereP(ps ...func(*sql.Selector)) {
p := make([]predicate.Role, len(ps))
for i := range ps {
p[i] = ps[i]
}
m.Where(p...)
}
// Op returns the operation name.
func (m *RoleMutation) Op() Op {
return m.op
}
// SetOp allows setting the mutation operation.
func (m *RoleMutation) SetOp(op Op) {
m.op = op
}
// Type returns the node type of this mutation (Role).
func (m *RoleMutation) Type() string {
return m.typ
}
// Fields returns all fields that were changed during this mutation. Note that in
// order to get all numeric fields that were incremented/decremented, call
// AddedFields().
func (m *RoleMutation) Fields() []string {
fields := make([]string, 0, 2)
if m.code != nil {
fields = append(fields, role.FieldCode)
}
if m.name != nil {
fields = append(fields, role.FieldName)
}
return fields
}
// Field returns the value of a field with the given name. The second boolean
// return value indicates that this field was not set, or was not defined in the
// schema.
func (m *RoleMutation) Field(name string) (ent.Value, bool) {
switch name {
case role.FieldCode:
return m.Code()
case role.FieldName:
return m.Name()
}
return nil, false
}
// OldField returns the old value of the field from the database. An error is
// returned if the mutation operation is not UpdateOne, or the query to the
// database failed.
func (m *RoleMutation) OldField(ctx context.Context, name string) (ent.Value, error) {
switch name {
case role.FieldCode:
return m.OldCode(ctx)
case role.FieldName:
return m.OldName(ctx)
}
return nil, fmt.Errorf("unknown Role field %s", name)
}
// SetField sets the value of a field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *RoleMutation) SetField(name string, value ent.Value) error {
switch name {
case role.FieldCode:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetCode(v)
return nil
case role.FieldName:
v, ok := value.(string)
if !ok {
return fmt.Errorf("unexpected type %T for field %s", value, name)
}
m.SetName(v)
return nil
}
return fmt.Errorf("unknown Role field %s", name)
}
// AddedFields returns all numeric fields that were incremented/decremented during
// this mutation.
func (m *RoleMutation) AddedFields() []string {
return nil
}
// AddedField returns the numeric value that was incremented/decremented on a field
// with the given name. The second boolean return value indicates that this field
// was not set, or was not defined in the schema.
func (m *RoleMutation) AddedField(name string) (ent.Value, bool) {
return nil, false
}
// AddField adds the value to the field with the given name. It returns an error if
// the field is not defined in the schema, or if the type mismatched the field
// type.
func (m *RoleMutation) AddField(name string, value ent.Value) error {
switch name {
}
return fmt.Errorf("unknown Role numeric field %s", name)
}
// ClearedFields returns all nullable fields that were cleared during this
// mutation.
func (m *RoleMutation) ClearedFields() []string {
return nil
}
// FieldCleared returns a boolean indicating if a field with the given name was
// cleared in this mutation.
func (m *RoleMutation) FieldCleared(name string) bool {
_, ok := m.clearedFields[name]
return ok
}
// ClearField clears the value of the field with the given name. It returns an
// error if the field is not defined in the schema.
func (m *RoleMutation) ClearField(name string) error {
return fmt.Errorf("unknown Role nullable field %s", name)
}
// ResetField resets all changes in the mutation for the field with the given name.
// It returns an error if the field is not defined in the schema.
func (m *RoleMutation) ResetField(name string) error {
switch name {
case role.FieldCode:
m.ResetCode()
return nil
case role.FieldName:
m.ResetName()
return nil
}
return fmt.Errorf("unknown Role field %s", name)
}
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *RoleMutation) AddedEdges() []string {
edges := make([]string, 0, 1)
if m.users != nil {
edges = append(edges, role.EdgeUsers)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *RoleMutation) AddedIDs(name string) []ent.Value {
switch name {
case role.EdgeUsers:
ids := make([]ent.Value, 0, len(m.users))
for id := range m.users {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *RoleMutation) RemovedEdges() []string {
edges := make([]string, 0, 1)
if m.removedusers != nil {
edges = append(edges, role.EdgeUsers)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *RoleMutation) RemovedIDs(name string) []ent.Value {
switch name {
case role.EdgeUsers:
ids := make([]ent.Value, 0, len(m.removedusers))
for id := range m.removedusers {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *RoleMutation) ClearedEdges() []string {
edges := make([]string, 0, 1)
if m.clearedusers {
edges = append(edges, role.EdgeUsers)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *RoleMutation) EdgeCleared(name string) bool {
switch name {
case role.EdgeUsers:
return m.clearedusers
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *RoleMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown Role unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *RoleMutation) ResetEdge(name string) error {
switch name {
case role.EdgeUsers:
m.ResetUsers()
return nil
}
return fmt.Errorf("unknown Role edge %s", name)
}
// UserMutation represents an operation that mutates the User nodes in the graph.
type UserMutation struct {
config
@@ -41,6 +516,9 @@ type UserMutation struct {
ip *string
addr *string
clearedFields map[string]struct{}
roles map[int]struct{}
removedroles map[int]struct{}
clearedroles bool
done bool
oldValue func(context.Context) (*User, error)
predicates []predicate.User
@@ -435,6 +913,60 @@ func (m *UserMutation) ResetAddr() {
delete(m.clearedFields, user.FieldAddr)
}
// AddRoleIDs adds the "roles" edge to the Role entity by ids.
func (m *UserMutation) AddRoleIDs(ids ...int) {
if m.roles == nil {
m.roles = make(map[int]struct{})
}
for i := range ids {
m.roles[ids[i]] = struct{}{}
}
}
// ClearRoles clears the "roles" edge to the Role entity.
func (m *UserMutation) ClearRoles() {
m.clearedroles = true
}
// RolesCleared reports if the "roles" edge to the Role entity was cleared.
func (m *UserMutation) RolesCleared() bool {
return m.clearedroles
}
// RemoveRoleIDs removes the "roles" edge to the Role entity by IDs.
func (m *UserMutation) RemoveRoleIDs(ids ...int) {
if m.removedroles == nil {
m.removedroles = make(map[int]struct{})
}
for i := range ids {
delete(m.roles, ids[i])
m.removedroles[ids[i]] = struct{}{}
}
}
// RemovedRoles returns the removed IDs of the "roles" edge to the Role entity.
func (m *UserMutation) RemovedRolesIDs() (ids []int) {
for id := range m.removedroles {
ids = append(ids, id)
}
return
}
// RolesIDs returns the "roles" edge IDs in the mutation.
func (m *UserMutation) RolesIDs() (ids []int) {
for id := range m.roles {
ids = append(ids, id)
}
return
}
// ResetRoles resets all changes to the "roles" edge.
func (m *UserMutation) ResetRoles() {
m.roles = nil
m.clearedroles = false
m.removedroles = nil
}
// Where appends a list predicates to the UserMutation builder.
func (m *UserMutation) Where(ps ...predicate.User) {
m.predicates = append(m.predicates, ps...)
@@ -691,48 +1223,84 @@ func (m *UserMutation) ResetField(name string) error {
// AddedEdges returns all edge names that were set/added in this mutation.
func (m *UserMutation) AddedEdges() []string {
edges := make([]string, 0, 0)
edges := make([]string, 0, 1)
if m.roles != nil {
edges = append(edges, user.EdgeRoles)
}
return edges
}
// AddedIDs returns all IDs (to other nodes) that were added for the given edge
// name in this mutation.
func (m *UserMutation) AddedIDs(name string) []ent.Value {
switch name {
case user.EdgeRoles:
ids := make([]ent.Value, 0, len(m.roles))
for id := range m.roles {
ids = append(ids, id)
}
return ids
}
return nil
}
// RemovedEdges returns all edge names that were removed in this mutation.
func (m *UserMutation) RemovedEdges() []string {
edges := make([]string, 0, 0)
edges := make([]string, 0, 1)
if m.removedroles != nil {
edges = append(edges, user.EdgeRoles)
}
return edges
}
// RemovedIDs returns all IDs (to other nodes) that were removed for the edge with
// the given name in this mutation.
func (m *UserMutation) RemovedIDs(name string) []ent.Value {
switch name {
case user.EdgeRoles:
ids := make([]ent.Value, 0, len(m.removedroles))
for id := range m.removedroles {
ids = append(ids, id)
}
return ids
}
return nil
}
// ClearedEdges returns all edge names that were cleared in this mutation.
func (m *UserMutation) ClearedEdges() []string {
edges := make([]string, 0, 0)
edges := make([]string, 0, 1)
if m.clearedroles {
edges = append(edges, user.EdgeRoles)
}
return edges
}
// EdgeCleared returns a boolean which indicates if the edge with the given name
// was cleared in this mutation.
func (m *UserMutation) EdgeCleared(name string) bool {
switch name {
case user.EdgeRoles:
return m.clearedroles
}
return false
}
// ClearEdge clears the value of the edge with the given name. It returns an error
// if that edge is not defined in the schema.
func (m *UserMutation) ClearEdge(name string) error {
switch name {
}
return fmt.Errorf("unknown User unique edge %s", name)
}
// ResetEdge resets all changes to the edge with the given name in this mutation.
// It returns an error if the edge is not defined in the schema.
func (m *UserMutation) ResetEdge(name string) error {
switch name {
case user.EdgeRoles:
m.ResetRoles()
return nil
}
return fmt.Errorf("unknown User edge %s", name)
}