Files

463 lines
12 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"EnGin/internal/ent/predicate"
"EnGin/internal/ent/role"
"EnGin/internal/ent/user"
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
)
// RoleUpdate is the builder for updating Role entities.
type RoleUpdate struct {
config
hooks []Hook
mutation *RoleMutation
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetCode sets the "code" field.
func (_u *RoleUpdate) SetCode(v int) *RoleUpdate {
_u.mutation.ResetCode()
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableCode(v *int) *RoleUpdate {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// AddCode adds value to the "code" field.
func (_u *RoleUpdate) AddCode(v int) *RoleUpdate {
_u.mutation.AddCode(v)
return _u
}
// SetName sets the "name" field.
func (_u *RoleUpdate) SetName(v string) *RoleUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableName(v *string) *RoleUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// AddUserIDs adds the "users" edge to the User entity by IDs.
func (_u *RoleUpdate) AddUserIDs(ids ...int) *RoleUpdate {
_u.mutation.AddUserIDs(ids...)
return _u
}
// AddUsers adds the "users" edges to the User entity.
func (_u *RoleUpdate) AddUsers(v ...*User) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddUserIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdate) Mutation() *RoleMutation {
return _u.mutation
}
// ClearUsers clears all "users" edges to the User entity.
func (_u *RoleUpdate) ClearUsers() *RoleUpdate {
_u.mutation.ClearUsers()
return _u
}
// RemoveUserIDs removes the "users" edge to User entities by IDs.
func (_u *RoleUpdate) RemoveUserIDs(ids ...int) *RoleUpdate {
_u.mutation.RemoveUserIDs(ids...)
return _u
}
// RemoveUsers removes "users" edges to User entities.
func (_u *RoleUpdate) RemoveUsers(v ...*User) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveUserIDs(ids...)
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *RoleUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *RoleUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdate) check() error {
if v, ok := _u.mutation.Code(); ok {
if err := role.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(role.FieldCode, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCode(); ok {
_spec.AddField(role.FieldCode, field.TypeInt, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if _u.mutation.UsersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedUsersIDs(); len(nodes) > 0 && !_u.mutation.UsersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UsersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// RoleUpdateOne is the builder for updating a single Role entity.
type RoleUpdateOne struct {
config
fields []string
hooks []Hook
mutation *RoleMutation
}
// SetCode sets the "code" field.
func (_u *RoleUpdateOne) SetCode(v int) *RoleUpdateOne {
_u.mutation.ResetCode()
_u.mutation.SetCode(v)
return _u
}
// SetNillableCode sets the "code" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableCode(v *int) *RoleUpdateOne {
if v != nil {
_u.SetCode(*v)
}
return _u
}
// AddCode adds value to the "code" field.
func (_u *RoleUpdateOne) AddCode(v int) *RoleUpdateOne {
_u.mutation.AddCode(v)
return _u
}
// SetName sets the "name" field.
func (_u *RoleUpdateOne) SetName(v string) *RoleUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableName(v *string) *RoleUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// AddUserIDs adds the "users" edge to the User entity by IDs.
func (_u *RoleUpdateOne) AddUserIDs(ids ...int) *RoleUpdateOne {
_u.mutation.AddUserIDs(ids...)
return _u
}
// AddUsers adds the "users" edges to the User entity.
func (_u *RoleUpdateOne) AddUsers(v ...*User) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddUserIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdateOne) Mutation() *RoleMutation {
return _u.mutation
}
// ClearUsers clears all "users" edges to the User entity.
func (_u *RoleUpdateOne) ClearUsers() *RoleUpdateOne {
_u.mutation.ClearUsers()
return _u
}
// RemoveUserIDs removes the "users" edge to User entities by IDs.
func (_u *RoleUpdateOne) RemoveUserIDs(ids ...int) *RoleUpdateOne {
_u.mutation.RemoveUserIDs(ids...)
return _u
}
// RemoveUsers removes "users" edges to User entities.
func (_u *RoleUpdateOne) RemoveUsers(v ...*User) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveUserIDs(ids...)
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdateOne) Where(ps ...predicate.Role) *RoleUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Role entity.
func (_u *RoleUpdateOne) Save(ctx context.Context) (*Role, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdateOne) SaveX(ctx context.Context) *Role {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *RoleUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdateOne) check() error {
if v, ok := _u.mutation.Code(); ok {
if err := role.CodeValidator(v); err != nil {
return &ValidationError{Name: "code", err: fmt.Errorf(`ent: validator failed for field "Role.code": %w`, err)}
}
}
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdateOne) sqlSave(ctx context.Context) (_node *Role, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Role.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, role.FieldID)
for _, f := range fields {
if !role.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != role.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Code(); ok {
_spec.SetField(role.FieldCode, field.TypeInt, value)
}
if value, ok := _u.mutation.AddedCode(); ok {
_spec.AddField(role.FieldCode, field.TypeInt, value)
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if _u.mutation.UsersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedUsersIDs(); len(nodes) > 0 && !_u.mutation.UsersCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UsersIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2M,
Inverse: true,
Table: role.UsersTable,
Columns: role.UsersPrimaryKey,
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(user.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_node = &Role{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}